FermeGPU
Personal projectAngular dashboard to monitor and manage GPU and cluster resources: an overview of machines and their usage.
| Server | Status | GPU |
|---|---|---|
| SRV-01 | ● Online | 4 |
| SRV-02 | ● Offline | 2 |
| SRV-03 | ● Online | 6 |
- Angular
- TypeScript
Portfolio
Python backend developer. I design APIs with FastAPI, Pydantic, SQLAlchemy and Alembic. My personal projects let me explore the front end, infrastructure and games.
Skills
Angular dashboard to monitor and manage GPU and cluster resources: an overview of machines and their usage.
| Server | Status | GPU |
|---|---|---|
| SRV-01 | ● Online | 4 |
| SRV-02 | ● Offline | 2 |
| SRV-03 | ● Online | 6 |
Companion app for the game Fire Emblem: Fortune's Weave, born from my game notebook. I am starting with the API, then the front end.
| Ch. | Title | Battle |
|---|---|---|
| 1 | Sample chapter | Against a boss |
| 2 | Sample chapter | Tutorial dungeon |
| 3 | Sample chapter | Brazier race |
A management tools portal in development, built with a partner. Details on request.
| Item | Status | Value |
|---|---|---|
| Item A | ● Validated | 12 |
| Item B | ● Pending | 8 |
| Item C | ● Validated | 5 |
Personal project
A dashboard to track and book GPU resources across several clusters, with an administrator role and a user role.




Track GPUs and models, book resources and allocate them automatically.
This project was my first steps in Python, a language I had never used.
A more minimal version, so it can fit into a startup. It started as a proof of concept for large groups, which can afford solutions that already exist.
Personal project.
In progress
A companion app for the game Fire Emblem: Fortune's Weave, born from the notebook I keep during my playthrough.
Have a personal companion at hand, without searching the internet each time. The project turns my game notes into a structured tool.
I am currently learning Django, a Python framework I am discovering through this project.
Start directly with the final stack, to avoid redoing the work once the technical choices are settled.
In progress. Started in October 2026 with the FastAPI API.
The gods on my route, with their bonuses and how to use them. Data taken from my playthrough notebook.
| God | Day | Bonus | Note |
|---|---|---|---|
| Jurah | Thursday | Cancels effective damage; no enemy double attack; no enemy critical hit | Protects Cai and your cavalry from lances; cheap. |
| Kalla | Friday | +50 avoid; +5 speed; +2 movement | The +2 movement changes everything on objective maps. |
| Mars | Tuesday | +50 physical hit; HP restored on each enemy kill; +5 strength | Cai, Guzran, Mu and the archers. |
| Smyrnos | Wednesday | +50 magic hit; +1 magic range; +5 magic | For your mages. |
| Aurora | Monday | Physical and magic damage halved; cancels Infernal Favor | Already at maximum. |
| Credna | Saturday | +5 vision; no weapon wear; strikes first in enemy phase | Optional on this route. |
The items that the most characters like in my notebook.
| Gift | Characters who like it |
|---|---|
| Portrait of Yu Phas | 26 |
| Tales of Adventure | 19 |
| Shield Portrait | 18 |
| Pegasus Panorama | 17 |
| Flower Painting | 15 |
| Strategy Manuscript | 11 |
| Arrowhead Gem | 10 |
| Rancid Garum | 9 |
In progress
A management tools portal in development, built with a partner. Details on request.
Answering a friend's request: a portal that brings the tools together to improve steering and management processes.
The legal aspects of building a suite for other users.
Start with generic data from the beginning. I started developing too fast, using real data, whereas a generic dataset would have been simpler to test and share.
In progress. Built with a partner.